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Convergence of online gaming and gambling emerging issues

Convergence of online gaming and gambling –emerging issues Daniel King School of Psychology The University of Adelaide Presentation to the Victorian Responsible Gambling Foundation

November 30th,2019

White Paper The Converging of the Gaming and Gambling ...

In 2016, CSGO and DOTA 2 launched a way for players to use real money to buy “ skins.” Skins or colorful or interesting designs are added to a player’s gun, knife, or outfit . ... could gamble with their skins for the opportunity to win more valuable skins (Meola, 2018) .

November 30th,2019

Information on Skin Betting

Information on Skin Betting Compiled by Newport Citizens Advice Gambling Support Service 18/10/2016 Throughout October we have been looking at an emerging way to gamble, called Skin Betting.

November 30th,2019

Convergence of online gaming and gambling emerging issues

Convergence of online gaming and gambling –emerging issues Daniel King School of Psychology The University of Adelaide Presentation to the Victorian Responsible Gambling Foundation

November 30th,2019

THE pSYCHOSOCiAL iMpACT OF pROFESSiONAL GAMBLiNG ...

currency to gamble with and converted into money or money’s worth”. These, according to the UKGC, “include digital commodities (such as ‘skins’) which can be won or purchased within the confines of computer games and can then be used as a form of virtual currency on a …

November 30th,2019

Gambling’s no game

Most popular games included Call of Duty, CSGO, League of Legends, Overwatch, DOTA2 168 respondents said they paid real money to keep playing a game 177 watched Esports and 29 of them had bet real money or digital commodities Value of bets ranged from 50cents to $1000 on skins.